Advisor workflows at a national brokerage
Finding where financial advisors would get stuck in the prototypes, before the software was built
My role
Lead product designer
- Employer
- World Wide Technology
- Client
- A national brokerage
- Year
- 2019
- Team
- Three reviewers
- Ran an expert review of the prototypes a national brokerage planned to give its financial advisors, before any software was built.
- Checked two advisor workflows against ten usability heuristics, as one of three reviewers working separately, and rated every step for how hard it was.
- Audited the firm's design system in seven areas, and aimed our fixes at it wherever we could.
- 44 places where advisors would get stuck, each rated for how bad it was
- 3 reviewers checking every screen on their own against the same ten rules
- 0 of 5 accessibility rules the design system had written down
- 7 areas of the design system checked against both prototypes
Summary
A national brokerage's design team had built clickable prototypes for two tasks its financial advisors would do every day: opening a client's account and reading financial statements. Before paying developers to build them, the firm wanted to know where advisors would get stuck, and how badly. Opinions wouldn't do. They wanted problems they could rank.
Three of us checked each screen on our own against the same ten rules of thumb, then combined our ratings. We found 44 places where advisors would get stuck, and a design system with most of its accessibility rules never written down. The software wasn't built yet, so there are no numbers from afterward.
Who was involved
- Financial advisors The people the screens were for. None of them tried the prototypes in this review.
- The firm's design team Built the prototypes in InVision after a series of brainstorming workshops.
- Three reviewers UX consultants from World Wide Technology, with over 25 years of design work between us.

Context
The prototypes were part of a larger program at the firm for onboarding and serving clients. They were clickable mock-ups made in InVision, so nobody had written code yet. The design team had worked out the two advisor workflows in brainstorming workshops.
The firm wanted more than a list of opinions. It wanted numbers it could rank the fixes by, and a starting score it could check again after making changes.
Research
The method is called a heuristic evaluation. It works like a home inspector walking through a house with a checklist. Ours was Jakob Nielsen's ten usability heuristics, well-known rules of thumb for easy-to-use software.
Each of us went through the prototypes alone. We rated every step on a three-point scale for how much thinking it asked of the advisor, and wrote down every rule it broke and how bad that was.
Each dot is one belief, placed by how much it mattered and how much we actually knew. The top right corner is where being wrong would hurt most and we knew least, so that is where the research went first.
- Held up
- Partly held
- Didn't hold
- Never tested
| ID | Assumption | Certainty | Importance | Status |
|---|---|---|---|---|
| A1 | Advisors would get stuck in the two prototypes in places the workshops had not caught. | Medium | Critical | ValidatedThe three reviewers found 44 places where advisors would get stuck, some small and some serious. |
| A2 | Three reviewers checking each screen separately against the same ten usability heuristics would give ratings the firm could rank fixes by, not one person's taste. | High | High | Partially validatedEvery problem got a how-bad rating and the rule it broke, but the pages kept do not show the math that combined the three sets of scores. |
| A3 | The firm's design system already had written rules for the areas the prototypes depended on. | Medium | High | Didn't holdOf six accessibility rules, only one was written down, so each product team was working out accessibility on its own. |
| A4 | The prototypes showed enough of each advisor workflow to judge it. | Medium | Medium | Partially validatedThe report itself says the review could only check the tasks each prototype happened to show. |
| A5 | UX experts who were not financial advisors could still judge where advisors would get stuck. | Medium | High | Not testedThe report notes the reviewers were not the intended users and no advisors tried the prototypes. |
| A6 | Fixing a tricky interaction once in the design system would fix it in every product that uses it. | High | High | Not testedThe fixes were handed over before the software was built and there are no follow-up numbers. |
| A7 | The audit's scores would give a baseline the firm could check again after making changes. | Medium | Medium | Not testedThere are no numbers from after the fixes were handed over, so the baseline was never rechecked. |

Findings
We found 44 places where advisors would get stuck, some small and some serious. The same problems kept showing up: information you couldn't change sitting in boxes that looked like you could type in them, the main button looking no more important than the others, and warnings appearing far from what they warned about. The biggest single cause was that the workflows jumped between several separate systems behind the scenes.
Every problem came with how bad it was, the rule it broke, a marked-up picture of the screen, and a specific recommendation.


Design system audit
Separately, we checked both prototypes against the firm's design system in seven areas: accessibility, color, grid, icons, typography, components and patterns. For each rule we asked one plain question: has anyone written it down?
Of five accessibility rules, none was. The only thing it had written down was a list of reference links. Page structure, keyboard use, text for screen readers, images and video, and color all came back no. So every product team was working out accessibility for itself. Where we could, we aimed our fixes at the design system: solve a tricky interaction once, and it's fixed everywhere.


Outcomes
The firm got its 44 problems, each rated for how bad it was, before any developer time was spent. That's where my part ended. The software hadn't been built, so I have no numbers from afterward, and the starting scores were never checked again.
The report is honest about its own limits too. We knew usability but weren't financial advisors, and we could only check the tasks each prototype happened to show.
A design system audit across seven areas, from accessibility to typography.
The same review on Financial Statements, where Save looked no more important than Cancel.